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ART & TECH BLOG 9

Keywords: Metaverse, Computational Thinking, Creative Code


A girl is using a virtual reality headset to access virtual menus in the metaverse.


“4 Things You Need To Know About The Metavers...”


Q1? What do you think about these metaverse trends?

Metaverse trends are created by tech giant companies like Facebook. They are new ideas to consider but it’s important to know that they are not the only trends we have. There are much more possibilities in the future which maybe completely different than metaverse. VR technology has its limits such as high price, heavy weight, and potential health risks and addiction.


Q2? Do you think safety and equity are issues for the metaverse, and why?

They are definitely issues for the metaverse since tracking hackers and information thieves are difficult and tricky. Mass personal information is already unsafe in the real world and if people submit more information to the Metaverse, privacy becomes much more vulnerable and hard to maintain.

 

“Knochel & Patton - Computational Thinking and Creative Code”


Q1? They believe in critical thinking through programmable objects and creative code as studio material.  Do you think programmable objects are a contemporary art medium for the 21st Century?

While programmable objects have certainly found a place in the art world, they may not be considered a definitive contemporary art medium for the 21st Century. This is because contemporary art is a broad field that encapsulates a wide range of mediums, from traditional forms like painting and sculpture to digital art and beyond. Programmable objects are just one part of this vast landscape. Furthermore, the accessibility and understanding of technology required for creating art with programmable objects can be a barrier, making it less universal as a medium. Thus, it may be premature to label programmable objects as a definitive contemporary art medium for this century.


Q2? Knochel and Patton believe that students should use coding in art education to create a critical awareness about the electronic devices they use daily. Do you believe that this is the role of art education?

While the integration of coding in art education, as proposed by Knochel and Patton, may foster an understanding of electronics, I disagree. In my view, art education should primarily focus on creativity, self-expression, and understanding aesthetics and cultural heritage. Understanding technology might be better served within a comprehensive computer science or technology education.


Q3? What are the implications of appropriating code?

Appropriating code refers to the act of taking existing code, often created by others, and using it within your own programs or projects. Appropriating code can lead to legal issues, harm your reputation, cause software problems, and hinder your learning. People should use open-source code or get proper permissions and give credit.


Q4? How is free speech related to coding?

Free speech is related to coding in the context of digital rights and openness. Coding is a form of expression, and the ability to write and share code freely ties into the principles of free speech. Open-source software, for example, is an example of these principles, where developers can freely share, modify, and distribute their code.


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